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December 23, 2025

Here’s What Computer Class Looked Like in 1972!

In 1972, computer classes often used mainframe computers and early minicomputers. Mainframes were large, powerful machines that required dedicated spaces, while minicomputers were smaller and more affordable, making them suitable for educational institutions.


Students in computer classes in 1972 typically learned programming languages like BASIC and FORTRAN. These languages were foundational in the early days of computing and provided the building blocks for software development.

 Students interacted with computers in 1972 through computer terminals. These terminals were equipped with cathode-ray tube (CRT) monitors and allowed students to input code and receive output from the mainframe computer, which was often located in a separate room.

Access to computers was limited, and debugging code was a challenging and time-consuming process. Additionally, the absence of modern tools and the need to work with physical punch cards or paper tape made programming more cumbersome compared to today’s standards.

Students relied on textbooks and printed manuals as their primary resources for learning about computers. There was no internet or search engines to access information, so knowledge acquisition was largely book-based.

The computer class experience of 1972 played a pivotal role in shaping the future of technology and education. It introduced students to the world of computing and programming, fostering a sense of innovation and curiosity that would fuel the digital revolution in the decades to come.

Computer education has evolved significantly since 1972. Advances in technology have led to more accessible and user-friendly interfaces, online resources, and a wider range of programming languages. Computer literacy has become a fundamental skill in today’s digital age.

1 comment:

  1. There was nothing more frustrating than having a student computer operator drop your program deck of punch cards and then load it out of sequence. Never mind each card had a sequence number on it. Your computer program would promptly abend (abnormally end) and leave you cursing the lost time and incompetence of your 'fellow' students. Entering program code directly via a CRT terminal was a tremendous improvement. Good times. Well, sort of good, but we learned a lot cranking out code the hard way.

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